Neon District
The district of glowing signs. Scrolling rows of bricks and the basics of the game.
Fast, glowing and ad-free. Six worlds, six bosses, a new challenge every day.
You are the cleanup program. Cross six places, from the district of glowing signs down to the heart of the virus, each with its own mechanic and its own boss. One gesture: slide to move the paddle, tap to launch.
Chain bricks to raise your combo, fill the gauge and trigger fever. Catch the capsules: multiball, laser, fireball, shield, wide paddle, slow motion. The faster you play, the faster the ball gets, tier after tier.
Everything is drawn and synthesized in real time: not a single image or recorded sound. No ads, no trackers, no account required, playable offline.
The district of glowing signs. Scrolling rows of bricks and the basics of the game.
Beneath the streets, the data flows. Portals teleport the ball from one end of the level to the other.
Switches that open and close blast doors, bumpers that fling the ball back.
Past the end of the network, gravity bends every path: black holes and bricks that split into shards.
The wall creeps down to the beat of the hammers. Whatever crosses the melting line sinks into the lava.
The network turns to flesh. Infected bricks grow back: cut them off to purge them.
Endless generated levels that run through all six worlds, denser and denser, with a checkpoint every ten levels.
Every day, the same run for everyone. The first attempt counts, the next ones are practice. Keep the streak alive.
Three stars per level based on your score, records everywhere and a list of trophies to unlock.
Reduced flashes, colorblind palette, adjustable text size, vibration and effects to taste. Interface in English and French.
No ads, no trackers, no account to create. What the game records, and where, is spelled out in the privacy policy, updated with every release.
Made with Godot Engine. Chakra Petch typeface (SIL Open Font License).